The party is somehow all inside a dirty old inn when a commotion starts outside. As they rush out the door, they observe five horned beasts with lupine bodies and spiny porcupine-like fur. The beasts appear to be attacking anyone who comes close enough to be hit by their spines.
| Encounter | 500 XP | |
| Level 2 | ||
| Creatures Calopus (5) | ||
The calopus tries to avoid melee, preferring to throw spikes from a distance or to catch multiple foes in its quill blast. Its most common defense is to hurl its spines and run away once the poison takes effect, but these calopus seem more determined than usual. If the PCs make Perception check (DC 15), they'll notice that the creatures are foaming at the mouth. A Nature Check (DC 20) means they recognize the animals are rabid.
|
Calopus
Medium natural beast |
Level 1 Skirmisher
XP 100 |
|
|
Initiative +5 Senses Perception +2; low-light vision
HP 30; Bloodied 15 AC 15; Fort 14; Ref 16; Will 12 Speed 6 |
||
|
|
||
| +5 vs AC; 1d4+3 | ||
|
|
||
|
Ranged 10/20; +6 vs AC; 1d6+3 poison damage
Secondary Attack: +5 vs Fort; see Poisoned Spike. |
||
|
|
||
|
Close blast 3; +6 vs AC; 1d8+3 poison damage
Secondary Attack: +5 vs Fort; see Poisoned Spike. |
||
| Poisoned Spike ♦ Poison | ||
| A creature hit by a Quill coated with Calopus poison takes ongoing 5 poison damage and is immobilized (save ends both). | ||
| Alignment Unaligned | ||
| Languages -- | ||
|
Str: 13 (+1)
Con: 11 (+0) |
Dex: 16 (+3)
Int: 1 (-5) |
Wis: 11 (+0)
Cha: 10 (+0) |
Designed using Masterplan. Significant edits to coding are all mine, be it good or bad.